What we're all about, in a nutshell.

Dwarven Craftsmanship

We pride ourselves on making sure our materials are functional, clean, readable, and rock solid.

Forge Your Own Story

Published adventures are a framework for fun, not a gospel. Take our stuff and make it your own.

Games are for Fun

RPGs aren't always rooted in logic, sometimes they're just awesome, and we're okay with that.

Low Prep or GTFO

We want you to be able to put our work to use immediately with little to no prep. More gaming, less homework.

Not for Everyone

There's plenty of sanitized, safe fantasy RPG content out there. That's not us, pack your torches and bring a crucifix.

We are a small team dedicated to making delightfully dark, unique, and fun content for your favorite tabletop RPGs with our primary focus being on Schwalb Entertainment’s Shadow of the Demon Lord Role Playing Game.


Want to get to know us a little better? Hit up the About Us page.


Creator / Developer

A seasoned tabletop RPG freelancer, Jerry has written for Wizards of the Coast, Kobold Press, Schwalb Entertainment, and more.


Creator / Developer

An Organized Play veteran, Ben's been running and playing games for most of his life and crafting worlds and compelling stories for his players.


Editor / Asst. Developer

Lifelong gamer and bookworm, Angela helps polish words, provide direction, and decimates procrastination.


News, releases, design diaries, events, and more.

Pixels and Polyhedrals: The Immolator

Immolators are a really cool enemy concept in that they are pretty easily taken down, but if you do it the wrong way it can be disastrous. If you do things right, by taking them out with fists and blunt weapons they're pushovers. However, if you shoot or stab them they become running, howling, immolating menaces.

Crucible Dev Blog: Pacing

It’s been a few since we’ve unveiled Crucible, but it’s time again to dive into discussing it, since our first public play test is hopefully coming in November! Hurt Me Plenty One of the biggest Read more…