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Doom concept art by Li Xingyu
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Crucible Dev Blog: Pacing

It’s been a few since we’ve unveiled Crucible, but it’s time again to dive into discussing it, since our first public play test is hopefully coming in November! Hurt Me Plenty One of the biggest things for us to get right when designing Crucible was the frequency and fervency at Read more…

By Blog Baphomet, 4 months4 months ago
Scry

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