Doom concept art by Li Xingyu

Crucible Dev Blog: Pacing

It’s been a few since we’ve unveiled Crucible, but it’s time again to dive into discussing it, since our first public play test is hopefully coming in November! Hurt Me Plenty One of the biggest things for us to get right when designing Crucible was the frequency and fervency at Read more…

Introducing Crucible

Greetings, Mortal Here at Black Candle we have always loved video games. The idea of splicing our passion for them with our fervor for tabletop RPGs comes intrinsically. We’re all PC gamers and technology professionals so it’s hard to not become inspired by the games we play on the devices Read more…